Back to work and hotfixes

Devlog #8 | v1.0.1

Hello everyone !
After the release we had many things to do 🙂
We took a little break of course for participating in the ludum dare game jam,

https://ldjam.com/events/ludum-dare/43/suicidal-knight

Now we are back to work!
We will soon update our roadmap for the future of Shinobi Bad Buddies.
Right now we continue hunting for bugs and enhance the current gameplay so here is a little patch!

Have fun!

  • Bug fixes
    • fixed mouse pointer visibility issue on some menus
    • removed unsupported french accent from texts
    • fixed some clipping issues in the backgrounds
    • fixed a bug with the hook that appeared in strange places

    Chris & Jo

    -Corbak Games

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Release the Shinobies !

Shinobi Bad Buddies is finally live!

https://store.steampowered.com/app/786350/Shinobi_Bad_Buddies/

We are so happy and proud to present you the game.

It has been a long year, we worked hard, and tirelessly to create the game as we have imagined it. And as we release it today, we will continue to enhance it and deliver a better experience for you.

We really have given a lot of love and heart to this game, and we are proud to present it to you today.

We know that we haven’t been communicating much around the game, and surely this will hurt us the most, but as you know we are here to tackle any issue the best we can

Of course we are also counting on you, to give us feedback, suggestions and hear what you have to say about it because what matters the most is the overall community that we would love to build with you.

For that we have actually created a discord server where you can join us.
So feel free to come and say hi! It would be great!

discord.gg/E3qx8s8

Thank you for the few of you who followed us, and thank you for supporting us by buying out our game. We hope you will enjoy it

Stay tuned !

Chris & Jo – Corbak Games

Sorry, no release today…but soon !

release date delayed

Hello everyone,
Well how can I say this?
Okay the game is not going out today… and we are sorry for that.
(it’s a relief to have just said that)

For the few of you who follow us you must be wondering why, right? Well because we were living in a cave theses last few weeks to finish the first version of the game and as we finished it yesterday, like late, we went out and saw that it was the autumn sale on steam…

Yeahh! Happy Thanksgiving ! Happy black friday! And happy us that were living under a rock !

So that means that if we release the game today, we would be thrown right in the abyss of steam. Yup. Just asked steam about it and they strongly recommend us to wait for the end of the sales.

So no need to tell you that we really suck at marketing. I mean it’s our weak spot and we acknowledge that. But to miss out that it was black friday….I think we can say that we are really bad at it ! (We are not proud, we must work on this issue and slay it!)

So the new release date will be on wednesday the 28th of november. And we are sorry for that little delay.
We really hope that you understand us and that you will be around that date when we will release the 1.0.0 finally 🙂

We will take this delay to hunt the last bugs and make the game more fluid. Anyway we are going to continue working on it so it’s not all sadness and such 🙂

Anyway. Happy Thanksgiving everyone, and see you on the 28th of november!

Cheers!

Chris & Jo – Corbak Games

23 november – Release !

Today we are happy to announce that in one month, on the 23rd of november, Shinobi Bad Buddies will go out of its early access !

It was a long year, lots of things has happened, many sushis were eaten and many bugs were beaten !
As the result of this, we implemented a little solo story to the game, made more assets, gave it more personality.

We hope that for those who bought our game, followed us during the course of the development and added it in your wishlist will be happy to know that there is just a month to wait 🙂

And we can’t wait for you to play it and give us feedback to make it better 🙂

https://store.steampowered.com/app/786350/Shinobi_Bad_Buddies/

Devlog #4 | 0.2.0 – Missions !

Devlog #3 | 0.1.1 – Bugfixes

Patching the game and en route for new features, you can play up-to 4 players in co-op now. We wanted to see if that addition would make the missions more enjoyable 🙂

Here is the whole list:

Improvements:

  • co-op 4 players
  • improved option menu, speed up menu navigation, and minor fixes in all menus
  • hide mouse when not used in menus
  • added possibility to set ui controls in control mapping

Bug Fixes:

  • fixed radar floating eyes bug
  • sound effect slider sound added
  • fixed menu collectible and mouse deselecting issue with gamepad navigation
  • removed enter key indication when keyboard player already used in player selection

 

Devlog #2 | 0.1.0 – Split Screen & Radar !

Hello Shinobies !

Since the launch we have been super busy to deliver one of the key functionality of the roadmap. The Split Screen ! (yayy) together with a radar that lets you know points of interests when you can’t see them in your screen.

ShinobiBadBuddies 2018-02-17 10-40-38-193

Split Screen lets you share the same screen in 2,3 or 4 blocks if you are 4 players. You will still be able to play on the same shared screen by toggling the option in-game.

The radar:
We decided to add small indications on the edge of the screen that act as a radar and show you an mission objectives. We thought about this functionality to allow the player to get quickly points of interests and let him play his way. Nevertheless you can still toggle off this functionality in the option in-game.

ShinobiBadBuddies 2018-02-17 10-41-19-868

You can toggle on & off the Split Screen mode and the radar from the settings menu in-game. We made these settings available if you prefer to play without knowing where are the points of interests and make the game harder 🙂

 

We also fixed a range of issues, here is the list:

 

  • New Features :
    • Split Screen ! (option inside in-game settings)
    • Radar ! (option inside in-game settings)
  • Improvements :
    • Walk button for keyboard control
    • Improved HUD when player is KO
    • Menu improvements (navigation flow, AI selection, player selection)
    • Better 3D sound effects
    • Improved IA patrols
    • Added number of kills in end game stats
  • Bug Fixes :
    • Fixed shuriken crossing enemies in contact
    • Fixed mission finished popups
    • Fixed look up and down conflict with walking

 

-Corbak Games