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Devlog #2 | 0.1.0 – Split Screen & Radar !

Hello Shinobies !

Since the launch we have been super busy to deliver one of the key functionality of the roadmap. The Split Screen ! (yayy) together with a radar that lets you know points of interests when you can’t see them in your screen.

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Split Screen lets you share the same screen in 2,3 or 4 blocks if you are 4 players. You will still be able to play on the same shared screen by toggling the option in-game.

The radar:
We decided to add small indications on the edge of the screen that act as a radar and show you an mission objectives. We thought about this functionality to allow the player to get quickly points of interests and let him play his way. Nevertheless you can still toggle off this functionality in the option in-game.

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You can toggle on & off the Split Screen mode and the radar from the settings menu in-game. We made these settings available if you prefer to play without knowing where are the points of interests and make the game harder 🙂

 

We also fixed a range of issues, here is the list:

 

  • New Features :
    • Split Screen ! (option inside in-game settings)
    • Radar ! (option inside in-game settings)
  • Improvements :
    • Walk button for keyboard control
    • Improved HUD when player is KO
    • Menu improvements (navigation flow, AI selection, player selection)
    • Better 3D sound effects
    • Improved IA patrols
    • Added number of kills in end game stats
  • Bug Fixes :
    • Fixed shuriken crossing enemies in contact
    • Fixed mission finished popups
    • Fixed look up and down conflict with walking

 

-Corbak Games

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Devlog #1 | 0.0.1 – Eyes emotion system & Pre-release fixes

Hello shinobies !

the game is going to launch very soon in early access and we fixed a lot of issues and added a new functionality: eyes emotion system !eyes_spritesheet

The game contains 8 state of eyes emotions, each of them are activated on different occasions (when hit, when killed, etc.) but we will let you the surprise of discovering them and how do they work !

  • normal
  • closed
  • happy
  • cheeky
  • angry
  • embarrassed
  • surprised
  • dead

We will keep on updating and improve and add more content as the game lives.
We hope to hear from you and we are ready for any feedback, please let us know 🙂

  • UI fixes
    • some missing sounds
    • player selection screen layout improved
    • better level thumbnails
    • better mission descriptions and icons
    • better end game stats screen
  • Gameplay
    • ignore dead body collisions with players
    • improved AI navigation algorithm and AI paths
    • improved step algorithm
    • New eye emotion system!
  • Level Design
    • fixed traditional lamps positions and mechanism

-Corbak Games